Great. So now we have a prototype. So, what are you gonna do with it? We're actually going to go out and test it. Remember, that's one of the key parts of the process is bringing that prototype to the end users to let them give you feedback on it, so that you can further iterate. So, testing your prototype is a really important part of the process. So, we should be thoughtful in how we approach the testing. You want to consider where you're going to go. Depending on what it is that you've prototyped, considering what parts of the organization to go to, to be able to ask the end users how they feel and what they think about this particular prototype, will be important. So, think about where you're going to go, and then consider how long it might take for the users to actually interact with this prototype. You want to be respectful of the time that they offer to be able to give you feedback. And then, make sure you keep them honest. Tell them, that this is the first version of the prototype, what we called the ugly baby. And that there's no risk, no hard feelings if they don't like this prototype at all. That's what you're expecting. You told them from the beginning that you fail fast to succeed sooner. And take notes on your feedback. You may want to take a scribe with you, so that you can thoughtfully watch and interact with the user as they're experiencing this prototype. Whether you're sharing with them a skit that you created, a paper prototype, or perhaps it's some sort of storyboard that you're sharing with them. You want to really pay attention to the interactions. Maybe having someone to take notes on the feedback would be important. And then be prepared to iterate. Make sure you let the user know that all of the feedback they give you, you will be thoughtfully considering with your team, so that you can then move forward and incorporate much of the feedback or some of the feedback that they gave you into the next version of the prototype. And then offering to come back to share with them again what you were able to incorporate would be a meaningful part of the process. Sometimes we find it helpful to give the user a feedback guide that they can use. That way, they can give you constructive feedback in a way that's really meaningful because otherwise, they might just say, yeah I like it, or no I don't really like it, or it won't work for me. This particular feedback guide as an example, gives the user something to work with. It's asking them what benefits do you see or what might you change, or what ideas do you have to ensure that this particular prototype or project is actually a success, or what didn't make sense to you? What questions do you have about this prototype? Understanding their feedback in a constructive way will allow you to move faster through the iterative process that you need to move further through the prototyping. Once you're comfortable with your user and the feedback they're giving you, you want to ensure that you go deeper into the questioning when you're with them. So, if they say they like this, then you need to understand why. So digging deep into the why. What parts of it do they like? Why do they like it, is really key. Or if they say they don't like this, then seek to understand that as well. So, understanding the user through deep inquiry and reflective inquiry is a really great way to ensure that you're getting the kind of feedback that you need to move faster through the prototyping process. So now, let's share some examples of what testing and prototyping really look like. Now that you've finished your prototype, it's time to test. We've invited Nurse Sarah to come and give you some critical feedback about the prototype you've created. So, someone needs to explain it, and then Sarah will like ask questions to kind of try to tear it apart, and then someone will have to explain, like, respond to her. But try to be open minded. The whole thing is not to defend your idea, it's to get as much critical feedback as you can. So don't be like, well, we already covered that. Just say, that's a great point. That's something that we'll incorporate in the next iteration of this prototype. So this is what we came up with. This is our prototype for the game to make hand hygiene more exciting and more fun. So we put, this is really purely decorative just to show hey, this is our hand hygiene game. And so this is what we thought could be the dispenser that instead of just having it on the wall just plain like a box, we can make it more three dimensional and more fun, that people could actually stick their hand under. And then the gel would, the sanitizer would come down. Along the lights. Yeah. The LED lights that multi-colored, so it's sort of exciting. And these are speakers. So, and you'll explain a bit better about recognizing. Yeah. We've LED our technology so that as you come to the sanitizer, it'll beep to tell you that you've been recorded as being there? That sounds like a really fun idea. I think you guys have come up with a really good prototype here. But, I'm a little concerned on, you know, a hall in a hospital where people are you know, in different states of illness that this might be a little bit of a distraction to patients in their rooms. Especially if lights are flashing, and sounds are kind of popping off, and music might be playing. Have you given any consideration to that? I haven't, but that's a good point. Maybe we can make it a little more discreet. Yeah. Maybe we'd go without the sound. I still think the light. Maybe the lights off. Maybe not flashing, but maybe the light just, how about if it just came on? So, you put your hand in and there's just a light. That might not be too distracting.