In this one-hour, project-based course, you'll learn some basic elements of Unity's Cinemachine, an extremely powerful camera-control system. You'll learn how to set up different types of cameras and configure them for a variety of visual results. You'll also learn how to adjust the on-screen framing of the virtual camera to maintain a central view of the target subject. The guided project will introduce you to the following Unity concepts: - Cinemachine This series also makes use of the robot-themed Unity project created in Create Simple Enemy Behaviour with C# in Unity (Introduction to AI). If you would like to understand how the robots in this Cinemachine project have been made to patrol and chase the player, the AI project is recommended. Note: This course works best for learners who are based in the North America region. We’re currently working on providing the same experience in other regions.
C sharp (C#) Programming Language
In a video that plays in a split-screen with your work area, your instructor will walk you through these steps:
Your workspace is a cloud desktop right in your browser, no download required
In a split-screen video, your instructor guides you step-by-step